Searched refs:red (Results 1 - 25 of 234) sorted by relevance

12345678910

/haiku/src/apps/glteapot/
H A Dglob.h16 extern float red[3];
/haiku/src/system/libroot/posix/glibc/misc/
H A Dtsearch.c20 /* Tree search for red/black trees.
30 /* Red/black trees are binary trees in which the edges are colored either red
34 2. No two red edges are adjacent.
39 3. If one of the children of a node is NULL, then the other one is red
45 convenience. All added nodes are red initially.
47 Adding to a red/black tree is rather easy. The right place is searched
49 reached that has two red successors, the successors are colored black and
50 the node itself colored red. This moves red edges up the tree where they
52 N's color to red ma
98 unsigned int red:1; member in struct:node_t
[all...]
/haiku/src/libs/glut/
H A DglutColor.cpp21 void glutSetColor(int cell, GLfloat red, GLfloat green, GLfloat blue) { argument
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DDrawingModeErase.h38 ASSIGN_ERASE(p, color.red, color.green, color.blue);
40 BLEND_ERASE(p, color.red, color.green, color.blue, cover);
57 p8[2] = (uint8)color.red;
71 BLEND_ERASE(p, color.red, color.green, color.blue, cover);
91 ASSIGN_ERASE(p, color.red, color.green, color.blue);
93 BLEND_ERASE(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_ERASE(p, color.red, color.green, color.blue);
119 BLEND_ERASE(p, color.red, color.green, color.blue, *covers);
144 ASSIGN_ERASE(p, lowColor.red, lowColor.green,
147 BLEND_ERASE(p, lowColor.red, lowColo
[all...]
H A DDrawingModeSelect.h35 if (_p.data8[2] == high.red &&
38 result->red = low.red;
42 } else if (_p.data8[2] == low.red &&
45 result->red = high.red;
65 ASSIGN_SELECT(p, color.red, color.green, color.blue);
67 BLEND_SELECT(p, color.red, color.green, color.blue, cover);
87 ASSIGN_SELECT(p, color.red, color.green, color.blue);
95 BLEND_SELECT(p, color.red, colo
[all...]
H A DDrawingModeCopy.h38 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
41 BLEND_COPY(p, color.red, color.green, color.blue, cover,
42 l.red, l.green, l.blue);
60 p8[2] = (uint8)color.red;
68 p8[2] = (uint8)color.red;
85 BLEND_COPY(p, color.red, color.green, color.blue, cover,
86 l.red, l.green, l.blue);
105 ASSIGN_COPY(p, color.red, color.green, color.blue, color.alpha);
107 BLEND_COPY(p, color.red, color.green, color.blue, *covers,
108 l.red,
[all...]
H A DDrawingModeBlend.h44 ASSIGN_BLEND(p, color.red, color.green, color.blue);
46 BLEND_BLEND(p, color.red, color.green, color.blue, cover);
61 ASSIGN_BLEND(p, color.red, color.green, color.blue);
70 BLEND_BLEND(p, color.red, color.green, color.blue, cover);
89 ASSIGN_BLEND(p, color.red, color.green, color.blue);
91 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
113 ASSIGN_BLEND(p, color.red, color.green, color.blue);
115 BLEND_BLEND(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeMax.h49 ASSIGN_MAX(p, color.red, color.green, color.blue);
51 BLEND_MAX(p, color.red, color.green, color.blue, cover);
66 ASSIGN_MAX(p, color.red, color.green, color.blue);
75 BLEND_MAX(p, color.red, color.green, color.blue, cover);
94 ASSIGN_MAX(p, color.red, color.green, color.blue);
96 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
118 ASSIGN_MAX(p, color.red, color.green, color.blue);
120 BLEND_MAX(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeMin.h43 ASSIGN_MIN(p, color.red, color.green, color.blue);
45 BLEND_MIN(p, color.red, color.green, color.blue, cover);
60 ASSIGN_MIN(p, color.red, color.green, color.blue);
69 BLEND_MIN(p, color.red, color.green, color.blue, cover);
88 ASSIGN_MIN(p, color.red, color.green, color.blue);
90 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
112 ASSIGN_MIN(p, color.red, color.green, color.blue);
114 BLEND_MIN(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeOver.h38 ASSIGN_OVER(p, color.red, color.green, color.blue);
40 BLEND_OVER(p, color.red, color.green, color.blue, cover);
57 p8[2] = (uint8)color.red;
71 BLEND_OVER(p, color.red, color.green, color.blue, cover);
91 ASSIGN_OVER(p, color.red, color.green, color.blue);
93 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_OVER(p, color.red, color.green, color.blue);
119 BLEND_OVER(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeAlphaPC.h38 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
56 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
58 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
78 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
80 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
101 ASSIGN_ALPHA_PC(p, color.red, color.green, color.blue);
103 BLEND_ALPHA_PC(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAlphaPO.h38 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
56 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
58 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
78 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
80 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_PO(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_PO(p, color.red, color.green, color.blue, alpha);
/haiku/src/add-ons/translators/gif/
H A DLoadPalette.cpp48 LoadPalette::SetColor(int index, uint8 red, uint8 green, uint8 blue) argument
53 data[index] = (blue << 24) + (green << 16) + (red << 8) + 0xff;
H A DLoadPalette.h30 void SetColor(int index, uint8 red, uint8 green, uint8 blue);
H A DSavePalette.h51 uint8 IndexForColor(uint8 red, uint8 green,
61 void SetTransparentColor(uint8 red,
87 return IndexForColor(color.red, color.green, color.blue, color.alpha);
/haiku/src/servers/app/
H A DRGBColor.cpp64 col->red=uint8(r16 * RATIO_5_TO_8_BIT);
89 delta = abs(c->red-color.red) + abs(c->green-color.green)
117 uint16 r16 = uint16(color.red * RATIO_8_TO_5_BIT);
142 uint16 r16 = uint16(color.red * RATIO_8_TO_5_BIT);
159 \param red red
172 \param red red
299 \param red re
[all...]
H A DSystemPalette.cpp64 unsigned distance = color_distance(color.red, color.green, color.blue,
65 c.red, c.green, c.blue);
80 if (color.red == 255 && color.green == 255
85 inverted.red = 255 - color.red;
103 rgbColor.red = (color & 0x7c00) >> 7;
/haiku/src/build/libbe/interface/
H A DSystemPalette.cpp62 unsigned distance = color_distance(color.red, color.green, color.blue,
63 c.red, c.green, c.blue);
78 if (color.red == 255 && color.green == 255
83 inverted.red = 255 - color.red;
101 rgbColor.red = (color & 0x7c00) >> 7;
/haiku/src/add-ons/screen_savers/gravity/
H A DParticle.cpp108 glColor3f(red, green, blue);
142 p->red = 0.1f + frand() * 0.2f;
149 p->red = 0;
157 p->red = 0;
164 p->red = 0.1f + frand() * 0.1f;
171 p->red = 0.1f + frand() * 0.2f;
178 p->red = p->green = p->blue = 0.1f + frand() * 0.2f;
183 p->red = 0.1f + frand() * 0.2f;
/haiku/docs/interface_guidelines/docbook-css/
H A Dmozilla.css25 color: red;
/haiku/headers/private/interface/
H A DColorConversion.h36 inline uint8 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const;
38 inline uint8 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const;
40 inline uint8 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const;
48 inline void RGBA32ColorForIndex(uint8 index, uint8 &red, uint8 &green,
/haiku/src/tests/servers/app/find_view/
H A DFindView.cpp17 uint8 red, uint8 green, uint8 blue)
20 SetViewColor(red, green, blue);
28 uint8 red, uint8 green, uint8 blue)
29 : View(rect, name, followMode, red, green, blue)
16 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
27 TestView(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
/haiku/src/add-ons/translators/ico/
H A DICO.h76 uint8 red; member in struct:ICO::rgba32_color
82 return red == other.red && green == other.green && blue == other.blue;
/haiku/src/add-ons/translators/pcx/
H A DPCX.h42 uint8 red; member in struct:PCX::rgba32_color
48 return red == other.red && green == other.green && blue == other.blue;
/haiku/src/apps/gradients/
H A DGradientsView.cpp66 c.red = 255;
70 c.red = 0;
74 c.red = 0;
151 c.red = 255;
155 c.red = 0;
159 c.red = 0;
196 c.red = 255;
200 c.red = 0;
204 c.red = 0;
241 c.red
[all...]

Completed in 250 milliseconds

12345678910