Searched refs:model (Results 1 - 25 of 171) sorted by relevance

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/haiku/src/data/dts/arch/arm/
H A Domap3-overo-tobi.dts19 model = "OMAP35xx Gumstix Overo on Tobi";
H A Dpxa27x.dtsi5 model = "Marvell PXA27x familiy SoC";
H A Dbeaglebone.dts34 model = "beaglebone";
/haiku/headers/private/shared/
H A Dcpu_type.h59 // parse model
107 // parse model
268 uint16 model = ((cpuModel >> 4) & 0xf) | ((cpuModel >> 12) & 0xf0); local
273 if (model <= 3)
275 if (model <= 7)
277 if (model == 8)
279 if (model == 9 || model == 0xd)
281 if (model == 0xa)
284 if (model <
479 const char *vendor, *model; local
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/haiku/src/kits/tracker/
H A DPoseList.cpp81 PoseList::FindPose(const Model* model, int32* resultingIndex) const argument
83 return FindPose(model->NodeRef(), resultingIndex);
93 Model* model = pose->TargetModel(); local
94 if (*model->NodeRef() == *node) {
100 // if model is a symlink, try matching node with the target
102 if (model->IsSymLink()) {
103 model = model->LinkTo();
104 if (model != NULL && *model
124 Model *model = pose->TargetModel(); local
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H A DNodePreloader.cpp102 Model* model = fModelList.ItemAt(count); local
103 if (*model->NodeRef() == itemNode)
104 return model;
126 Model* model = FindModel(itemNode); local
127 if (model == NULL)
130 //PRINT(("preloader removing file %s\n", model->Name()));
131 IconCache::sIconCache->Removing(model);
132 fModelList.RemoveItem(model);
145 Model* model = FindModel(itemNode); local
146 if (model
190 Model* model = new Model(&ref, true); local
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H A DPoseList.h70 BPose* FindPose(const Model* model, int32* index = NULL) const;
91 Model* model = pose->TargetModel(); local
92 if (model != NULL)
93 (eachFunction)(pose, model, eachParam1);
106 Model* model = pose->TargetModel(); local
107 if (model != NULL)
108 (eachFunction)(pose, model, index, eachParam1);
121 Model* model = pose->TargetModel(); local
122 if (model != NULL)
123 (eachFunction)(pose, model, eachParam
136 Model* model = pose->TargetModel(); local
150 Model* model = pose->TargetModel()->ResolveIfLink(); local
165 Model* model = pose->TargetModel()->ResolveIfLink(); local
180 Model* model = pose->TargetModel()->ResolveIfLink(); local
195 Model* model = pose->TargetModel()->ResolveIfLink(); local
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H A DSlowContextPopup.cpp301 Model model(&entry);
302 AddOneItem(&model);
313 Model model(&entry);
314 AddOneItem(&model);
336 Model model(&entry, true);
337 if (model.InitCheck() != B_OK) {
338 // PRINT(("not showing hidden item %s, wouldn't open\n", model->Name()));
344 if (model.Node()) {
345 model.Node()->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0,
349 model
361 AddOneItem(Model* model) argument
372 NewModelItem(Model* model, const BMessage* invokeMessage, const BMessenger &target, bool suppressFolderHierarchy, BContainerWindow* parentWindow, const BObjectList<BString>* typeslist, TrackingHookData* hook) argument
468 Model* model = new Model(&entry); local
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H A DFavoritesMenu.cpp172 Model model(&ref, true);
173 if (model.InitCheck() != B_OK)
176 if (!ShouldShowModel(&model))
179 BMenuItem* item = BNavMenu::NewModelItem(&model,
180 model.IsDirectory() ? fOpenFolderMessage : fOpenFileMessage,
193 fUniqueRefCheck.push_back(*model.EntryRef());
226 Model model(&ref, true);
227 if (model.InitCheck() != B_OK)
230 if (!ShouldShowModel(&model))
233 BMenuItem* item = BNavMenu::NewModelItem(&model,
326 ShouldShowModel(const Model* model) argument
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H A DNavMenu.cpp150 const Model* model = item->TargetModel(); local
151 if (!model)
154 if (model->IsSymLink()) {
155 // find out what the model is, resolve if symlink
156 BEntry entry(model->EntryRef(), true);
172 } else if (model->IsDirectory() || model->IsRoot() || model->IsVolume())
175 else if (model->IsFile() || model
577 AddOneItem(Model* model) argument
589 NewModelItem(Model* model, const BMessage* invokeMessage, const BMessenger& target, bool suppressFolderHierarchy, BContainerWindow* parentWindow, const BObjectList<BString>* typeslist, TrackingHookData* hook) argument
693 Model* model = new Model(&entry); local
793 AddNavDir(const Model* model, uint32 what, BHandler* target, bool populateSubmenu) argument
815 AddNavParentDir(const char* name,const Model* model, uint32 what, BHandler* target) argument
834 AddNavParentDir(const Model* model, uint32 what, BHandler* target) argument
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H A DVirtualDirectoryWindow.h34 virtual void CreatePoseView(Model* model);
35 virtual BPoseView* NewPoseView(Model* model, uint32 viewMode);
H A DDirMenu.cpp95 Model model(startEntry);
96 ThrowOnInitCheckError(&model);
101 menu = new ModelMenuItem(&model, this, true, true);
214 Model model(entry);
215 if (model.InitCheck() != B_OK)
219 message->AddRef(fEntryName.String(), model.EntryRef());
221 // add reference to the container windows model so that we can
231 BNavMenu* subMenu = new BNavMenu(model.Name(), B_REFS_RECEIVED,
236 item = new ModelMenuItem(&model, subMenu);
237 item->SetLabel(model
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H A DVirtualDirectoryWindow.cpp76 VirtualDirectoryWindow::CreatePoseView(Model* model) argument
78 fPoseView = NewPoseView(model, kListMode);
89 VirtualDirectoryWindow::NewPoseView(Model* model, uint32 viewMode) argument
91 // If the model (or rather the entry_ref to it) came from another
103 if (manager->ResolveDirectoryPaths(*model->NodeRef(),
104 *model->EntryRef(), directoryPaths, &nodeRef, &entryRef)
109 if (nodeRef != *model->NodeRef()) {
110 // Indeed a new file. Create a new model.
117 delete model;
118 model
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H A DDesktopPoseView.cpp59 DesktopPoseView::DesktopPoseView(Model* model, uint32 viewMode) argument
61 BPoseView(model, viewMode)
238 Model model(&entry);
239 if (model.InitCheck() == B_OK) {
257 entryMessage.AddInt32("device", model.NodeRef()->device);
258 entryMessage.AddInt64("node", model.NodeRef()->node);
259 entryMessage.AddInt64("directory", model.EntryRef()->directory);
260 entryMessage.AddString("name", model.EntryRef()->name);
/haiku/src/apps/haikudepot/server/
H A DProcessCoordinatorFactory.cpp37 Model* model, bool forceLocalUpdate)
40 BAutolock locker(model->Lock());
45 new ProcessNode(new LocalRepositoryUpdateProcess(model,
51 packageInfoListener, model, forceLocalUpdate));
56 new ProcessNode(new ServerIconExportUpdateProcess(model,
62 new ProcessNode(new ServerRepositoryDataUpdateProcess(model,
68 new ProcessNode(new ServerReferenceDataUpdateProcess(model,
82 AutoLocker<BLocker> locker(model->Lock());
87 model->Language().PreferredLanguage().Code(),
88 repoNames.StringAt(i), model, serverProcessOption
34 CreateBulkLoadCoordinator( PackageInfoListener *packageInfoListener, ProcessCoordinatorListener* processCoordinatorListener, Model* model, bool forceLocalUpdate) argument
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H A DProcessCoordinatorFactory.h27 Model* model, bool forceLocalUpdate);
/haiku/src/system/kernel/arch/x86/64/
H A Derrata.cpp22 model = (cpu->arch.extended_model << 4) | cpu->arch.model; local
48 if (family == 0x16 && model <= 0xf) {
54 if (family == 0x17 && model == 0x1) {
/haiku/src/kits/tracker/infowindow/
H A DAttributesView.h22 AttributesView(Model* model);
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DGeneralPage.h20 void SetModel(Model* model);
H A DTeamsPage.cpp21 TeamsTableModel(Model* model) argument
23 fModel(model)
103 MainWindow::TeamsPage::SetModel(Model* model) argument
105 if (model == fModel)
114 fModel = model;
/haiku/src/apps/haikudepot/model/
H A DPackageAction.cpp20 PackageAction::PackageAction(int32 type, PackageInfoRef package, Model* model) argument
24 fModel(model),
44 Model* model = GetModel(); local
45 const DepotList& depots = model->Depots();
/haiku/src/apps/text_search/
H A DInitialIterator.cpp26 InitialIterator::InitialIterator(const Model* model) argument
29 fCurrentDir(new (nothrow) BDirectory(&model->fDirectory)),
32 fSelectedFiles(model->fSelectedFiles),
34 fRecurseDirs(model->fRecurseDirs),
35 fRecurseLinks(model->fRecurseLinks),
36 fSkipDotDirs(model->fSkipDotDirs),
37 fTextOnly(model->fTextOnly)
H A DChangesIterator.cpp27 ChangesIterator::ChangesIterator(const Model* model) argument
32 fRecurseDirs(model->fRecurseDirs),
33 fRecurseLinks(model->fRecurseLinks),
34 fSkipDotDirs(model->fSkipDotDirs),
35 fTextOnly(model->fTextOnly)
/haiku/src/apps/debuganalyzer/gui/thread_window/
H A DThreadWindow.cpp36 ThreadWindow::ThreadWindow(SubWindowManager* manager, Model* model, argument
46 fModel(model),
67 // create a thread model loader
91 ThreadModel* model = fThreadModelLoader->DetachModel(); local
94 _SetModel(model);
145 ThreadWindow::_SetModel(ThreadModel* model) argument
149 fThreadModel = model;
H A DThreadWindow.h20 Model* model, Model::Thread* thread);
34 void _SetModel(ThreadModel* model);

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