Searched refs:down (Results 1 - 18 of 18) sorted by relevance

/haiku/src/tests/system/kernel/
H A Dmtrr_power_test.c32 uint64 down, up;
34 nearest_powers(value, &down, &up);
35 props[iteration] = down;
36 if (value - down < 0x100000) {
42 find_nearest(value - down, iteration + 1);
/haiku/src/servers/app/decorator/
H A DDefaultDecorator.h54 const BRect rect, bool down,
57 Component item, bool down, int32 width,
H A DDefaultDecorator.cpp661 \param down The rectangle should be drawn recessed or not.
666 bool down, const ComponentColors& colors)
670 if (down) {
696 bool down, int32 width, int32 height)
701 bool down; member in struct:decorator_bitmap
722 if (current->item == item && current->down == down
745 down ? "down" : "up", width, height));
748 _DrawBlendedRect(sBitmapDrawingEngine, rect, down, color
665 _DrawBlendedRect(DrawingEngine* engine, const BRect rect, bool down, const ComponentColors& colors) argument
695 _GetBitmapForButton(Decorator::Tab* tab, Component item, bool down, int32 width, int32 height) argument
[all...]
/haiku/src/add-ons/decorators/BeDecorator/
H A DBeDecorator.h61 const BRect rect, bool down,
64 const BRect rect, bool down,
70 Component item, bool down, int32 width,
H A DBeDecorator.cpp796 \param down Whether or not the button is pressed down.
801 BeDecorator::_DrawBevelRect(DrawingEngine* engine, const BRect rect, bool down, argument
804 if (down) {
843 bool down, rgb_color colorA, rgb_color colorB, rgb_color colorC,
849 if (down) {
884 bool down, int32 width, int32 height)
893 bool down; member in struct:decorator_bitmap
943 if (current->item == item && current->down == down
842 _DrawBlendedRect(DrawingEngine* engine, const BRect rect, bool down, rgb_color colorA, rgb_color colorB, rgb_color colorC, rgb_color colorD) argument
883 _GetBitmapForButton(Decorator::Tab* tab, Component item, bool down, int32 width, int32 height) argument
[all...]
/haiku/src/add-ons/tracker/zipomatic/
H A DZipOMaticWindow.h17 down, enumerator in enum:direction
H A DZipOMaticWindow.cpp306 // down and right
307 primaryDirection = down;
381 case down:
401 *primaryDirection = down;
/haiku/headers/private/net/
H A Dnet_device.h48 void (*down)(net_device* device); member in struct:net_device_module_info
/haiku/src/add-ons/kernel/drivers/input/usb_hid/
H A DKeyboardProtocolHandler.h40 void _WriteKey(uint32 key, bool down);
H A DKeyboardProtocolHandler.cpp354 // any new key events, but a repeated key down is due
450 KeyboardProtocolHandler::_WriteKey(uint32 key, bool down) argument
454 info.is_keydown = down;
627 0x36, // Page down
678 0x00, // Volume down unmapped
/haiku/src/add-ons/decorators/MacDecorator/
H A DMacDecorator.h85 BRect r, bool down);
H A DMacDecorator.cpp863 bool down)
906 _DrawBlendedRect(fDrawingEngine, rect, !down);
911 \param down The rectangle should be drawn recessed or not
915 bool down/*, bool focus*/)
919 if (down) {
862 _DrawButton(Decorator::Tab* tab, bool direct, BRect r, bool down) argument
/haiku/src/add-ons/decorators/WinDecorator/
H A DWinDecorator.h86 void _DrawBeveledRect(BRect r, bool down);
H A DWinDecorator.cpp688 WinDecorator::_DrawBeveledRect(BRect r, bool down) argument
696 if (down) {
/haiku/headers/os/interface/
H A DScrollBar.h131 bool enabled, bool down);
/haiku/src/kits/interface/
H A DScrollBar.cpp53 // Quick constants for determining which arrow is down and are defined with
56 // and ARROW4 points right/down.
109 BRect frame, bool down = false);
1623 const BRect& updateRect, bool enabled, bool down)
1632 if (down && fPrivateData->fDoRepeat)
/haiku/src/add-ons/kernel/network/stack/
H A Ddevice_interfaces.cpp561 device->module->down(device);
568 // make sure the reader thread is gone before shutting down the interface
/haiku/docs/user/
H A Dapidoc.dox465 down in such a way that it says everything it needs to. A proofreader
627 copying down and will point developers right to the place where they can get

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