Searched refs:FillNextBuffer (Results 1 - 8 of 8) sorted by relevance

/haiku/src/kits/game/
H A DGameProducer.h123 BBuffer* FillNextBuffer(bigtime_t event_time);
H A DGameProducer.cpp485 BBuffer* buffer = FillNextBuffer(event->event_time);
522 GameProducer::FillNextBuffer(bigtime_t event_time) function in class:GameProducer
/haiku/src/kits/media/
H A DSoundPlayNode.h132 BBuffer* FillNextBuffer(bigtime_t eventTime);
H A DSoundPlayNode.cpp651 BBuffer* buffer = FillNextBuffer(event->event_time);
822 SoundPlayNode::FillNextBuffer(bigtime_t eventTime) function in class:BPrivate::SoundPlayNode
834 ERROR("SoundPlayNode::FillNextBuffer: RequestBuffer failed\n");
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.h172 BBuffer* FillNextBuffer(bigtime_t event_time);
H A DToneProducer.cpp779 BBuffer* buffer = FillNextBuffer(event->event_time);
833 ToneProducer::FillNextBuffer(bigtime_t event_time) function in class:ToneProducer
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.h316 BBuffer* FillNextBuffer( multi_buffer_info &MBI,
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp260 BBuffer* FillNextBuffer(bigtime_t bufferDuration) function in class:OpenSoundNode::NodeOutput
2522 BBuffer* buffer = channel.FillNextBuffer(BufferDuration());

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