Searched refs:B_ALWAYS (Results 1 - 24 of 24) sorted by relevance

/haiku/headers/os/media/
H A DTimedEventQueue.h85 B_ALWAYS = -1, enumerator in enum:BTimedEventQueue::time_direction
134 time_direction direction = B_ALWAYS,
/haiku/src/add-ons/media/media-add-ons/video_mixer/
H A DVideoMixerNodeEventLooper.cpp122 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/tests/kits/media/
H A DTimedEventQueueTest.cpp224 q->DoForEach(DoForEachHook,(void*)1234,0x0,BTimedEventQueue::B_ALWAYS);
229 q->DoForEach(DoForEachHook,(void*)1234,0x0,BTimedEventQueue::B_ALWAYS,false,BTimedEventQueue::B_WARP);
234 q->DoForEach(DoForEachHook,(void*)1234,0x0,BTimedEventQueue::B_ALWAYS,false,BTimedEventQueue::B_SEEK);
/haiku/src/kits/media/
H A DTimedEventQueuePrivate.cpp232 case BTimedEventQueue::B_ALWAYS:
294 case BTimedEventQueue::B_ALWAYS:
426 case BTimedEventQueue::B_ALWAYS:
H A DSoundPlayNode.cpp776 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/tests/kits/media/nodetest/
H A DConsumerNode.cpp246 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
H A DProducerNode.cpp346 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/apps/codycam/
H A DVideoConsumer.cpp234 BTimedEventQueue::B_ALWAYS, true, member in class:BTimedEventQueue
542 BTimedEventQueue::B_ALWAYS, true,
/haiku/src/apps/tv/
H A DVideoNode.cpp184 BTimedEventQueue::B_ALWAYS, true,
/haiku/src/kits/game/
H A DGameProducer.cpp475 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/videowindow/
H A DVideoNode.cpp149 BTimedEventQueue::B_ALWAYS, true,
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoConsumer.cpp527 EventQueue()->FlushEvents(event->event_time, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
H A DVideoProducer.cpp175 BTimedEventQueue::B_ALWAYS,
/haiku/src/add-ons/media/media-add-ons/radeon/
H A DRadeonProducer.cpp1463 RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
1526 RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
1887 RealTimeQueue()->FlushEvents( 0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HARDWARE );
/haiku/src/add-ons/media/media-add-ons/
H A DAbstractFileInterfaceNode.cpp638 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/apps/cortex/addons/LoggingConsumer/
H A DLoggingConsumer.cpp722 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/kits/media/experimental/
H A DMediaClientNode.cpp563 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/demultiplexer/
H A DMediaDemultiplexerNode.cpp1005 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/add-ons/media/media-add-ons/esound_sink/
H A DESDSinkNode.cpp1015 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/apps/mediaplayer/media_node_framework/audio/
H A DAudioProducer.cpp636 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/tone_producer_demo/
H A DToneProducer.cpp719 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true, BTimedEventQueue::B_HANDLE_BUFFER);
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DAudioMixer.cpp1128 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.cpp1555 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,
/haiku/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp1291 EventQueue()->FlushEvents(0, BTimedEventQueue::B_ALWAYS, true,

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